Thunderstrike Market Intelligence
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Command board

Opportunity Feed

The quickest read on what looks interesting right now across flips, seller windows, thin supply, crafting, and below-value markets.

Opportunity

Deep Discounts

Open Discounts

Items trading far below current market value and worth a closer look.

95g 96s under value Current 49g 00s · Avg 144g 96s · Sold/day 1.64
47g 30s under value Current 24g 99s · Avg 72g 30s · Sold/day 1.37
43g 99s under value Current 12g 99s · Avg 56g 99s · Sold/day 1.60
43g 16s under value Current 15g 99s · Avg 59g 16s · Sold/day 1.16
21g 65s under value Current 2g 46s · Avg 24g 12s · Sold/day 1.02

Horde LLM market pulse

What stands out right now

These are cached natural-language reads built from the latest Horde auction-house data. They explain the numbers, but do not replace the underlying tables.

LLM pulse

Flip Read

Resale and quick-check signals from the current opportunity sections.

LLM pulse

Crafting Read

Crafting, disenchanting, mote/primal, and below-cost signals with margin context.

  • Ragesteel BreastplateCurrent auction has 2 listings for Ragesteel Breastplate, indicating fragmented supply.
  • Adamantite ScopeThe row shows 6g 40s profit at 20.3%, but sale-speed metrics are unavailable and there are 30 on sale.
  • Adamantite Sharpening StoneThe row shows 86s 62c profit at 21.1%, but sale-speed metrics are unavailable and there are 161 on sale.

LLM pulse

Low Supply / Competition

Thin supply, missing-stock, and no-competition posting reads.

  • GuttbusterCurrent listed price is 19g 99s, which is significantly below the market average of 29g 22s by 9g 22s or about 31.6%.
  • Mark of Kil'jaedenCurrent price at 28s 99c is -8.8% below the market average of 31s 77c.
  • Silver Defias BeltOnly 1 on sale at 2g 50s. Supply is thin, so this looks more like a posting window than a buy signal. Regional demand is about 5.80 sold/day.
What do these terms mean
Click an item name to open Item Intelligence for price graphs.
ScoreRecommendation scoreBackend blended ranking based on discount, profit, margin, liquidity, and confidence.
Strong buyStrong buyA stricter backend buy signal where price, profit, liquidity, and risk checks all clear.
Weak buyWeak buyA possible buy or resale signal that needs manual validation before buying.
ConfidenceConfidenceData quality and risk flag. High is green, medium is orange, low is red.
Market avgThunderstrike market averageAvailable TSM market average for Thunderstrike where present.

Command board

Alliance Opportunity Feed

Alliance-only current opportunities from the latest Alliance auction-house snapshot.

Opportunity

Alliance Seller Windows

Open Demand

Alliance markets priced above average where demand still looks active.

+105g 38s vs avg Current 195g 00s · Avg 89g 62s · On sale 3
+99g 79s vs avg Current 238g 66s · Avg 138g 86s · On sale 7
+77g 71s vs avg Current 112g 00s · Avg 34g 28s · On sale 10
+73g 74s vs avg Current 129g 59s · Avg 55g 85s · On sale 3
+73g 07s vs avg Current 140g 89s · Avg 67g 82s · On sale 10

Opportunity

Alliance Thin-Supply Alerts

Open Low Supply

Alliance markets with low current supply and meaningful regional demand.

On sale 6 Sold/day 9.41 · Current 43g 89s · Avg 33g 45s
On sale 5 Sold/day 9.14 · Current 6g 20s · Avg 7g 88s
On sale 4 Sold/day 7.96 · Current 4g 47s · Avg 2g 98s
On sale 5 Sold/day 7.71 · Current 9g 99s · Avg 13g 33s
On sale 3 Sold/day 6.20 · Current 3g 00s · Avg 1g 50s

Opportunity

Alliance Demand Leaders

Open Demand

Fast-moving Alliance items that are useful for quick scans and watchlist checks.

Sold/day 1653.35 Current 1g 28s · Avg 1g 45s · On sale 1292
Sold/day 1318.36 Current 1g 64s · Avg 1g 78s · On sale 1886
Sold/day 1090.98 Current 6g 74s · Avg 6g 25s · On sale 1770
Sold/day 1003.50 Current 7g 49s · Avg 9g 55s · On sale 1316
Sold/day 998.93 Current 1g 27s · Avg 1g 47s · On sale 1429

Alliance LLM market pulse

What stands out right now

These are cached natural-language reads built from the latest Alliance auction-house data. They explain the numbers, but do not replace the underlying tables.

LLM pulse

Flip Read

Alliance resale, discount, and quick-check signals from the latest Alliance snapshot.

LLM pulse

Crafting Read

Craftable Alliance outputs and profession-adjacent markets with demand and supply context.

LLM pulse

Low Supply / Competition

Thin supply, missing-stock, and no-competition posting reads for Alliance markets.

  • Warp BurgerCurrent price of Warp Burger is 26s 49c, which is 7.9% below the market average of 28s 75c, indicating a potential buying opportunity.
  • Aquadynamic Fish AttractorPrice has been rising recently.
  • Headdress of the SleeperOnly 1 on sale at 32g 70s. Supply is thin, so this looks more like a posting window than a buy signal. Regional demand is about 5.72 sold/day.

Section group

Market Trends

Section group

Flipping & Quick Checks

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Risk Controls

Section group

Low Supply & No Competition

Section group

Professions & Crafting

Crafted Below Material Cost 19 rows Alliance crafted outputs selling at least 10g below Alliance material cost, excluding rows below 1 regional sold/day. Crafting 23 rows Make the item from materials, then sell the finished item. This is craft profit, not buy-flip profit. Transmuting 5 rows Alchemy transmute outputs with at least 5g profit. Each row shows what the output is transmuted from. Disenchanting 1 rows Buy weapons/armor, disenchant them, then sell the expected materials. This uses expected material value, not gear resale speed. Mote to Primal Conversion 7 rows Alliance mote-to-primal conversion checks from the selected Alliance snapshot. Profit compares ten motes against the primal sell price after a 5% auction-house cut. Fast-Volume Crafts 20 rows Profitable crafted items with stronger sale-speed signals. Good for small test batches. Crafting Profit - Alchemy 11 rows Profitable crafted outputs for this profession. Use regional sold/day, regional sales rate, and current supply to decide batch size. Crafting Profit - Blacksmithing 13 rows Profitable crafted outputs for this profession. Use regional sold/day, regional sales rate, and current supply to decide batch size. Crafting Profit - Engineering 20 rows Profitable crafted outputs for this profession. Use regional sold/day, regional sales rate, and current supply to decide batch size. Crafting Profit - Jewelcrafting 20 rows Profitable crafted outputs for this profession. Use regional sold/day, regional sales rate, and current supply to decide batch size. Crafting Profit - Leatherworking 20 rows Profitable crafted outputs for this profession. Use regional sold/day, regional sales rate, and current supply to decide batch size. Crafting Profit - Tailoring 11 rows Profitable crafted outputs for this profession. Use regional sold/day, regional sales rate, and current supply to decide batch size. Fast-Selling Crafted - Alchemy 10 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Fast-Selling Crafted - Blacksmithing 12 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Fast-Selling Crafted - Enchanting 4 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Fast-Selling Crafted - Engineering 16 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Fast-Selling Crafted - Jewelcrafting 20 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Fast-Selling Crafted - Leatherworking 5 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Fast-Selling Crafted - Tailoring 5 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Disenchant Profit 9 rows Weapon and armor candidates where expected disenchant value is more than 1g above buy price.

Section group

Market Trends

Section group

Flipping & Quick Checks

Section group

Risk Controls

Section group

Low Supply & No Competition

Section group

Professions & Crafting

Crafted Below Material Cost 16 rows Crafted outputs selling at least 10g below material cost, excluding rows below 1 regional sold/day. Crafting 19 rows Make the item from materials, then sell the finished item. This is craft profit, not buy-flip profit. Transmuting 4 rows Alchemy transmute outputs with at least 5g profit. Each row shows what the output is transmuted from. Disenchanting 0 rows Buy weapons/armor, disenchant them, then sell the expected materials. This uses expected material value, not gear resale speed. Mote to Primal Conversion 7 rows Horde mote-to-primal conversion checks from the selected Horde snapshot. Profit compares ten motes against the primal sell price after a 5% auction-house cut. Fast-Volume Crafts 28 rows Profitable crafted items with stronger sale-speed signals. Good for small test batches. Crafting Profit - Alchemy 9 rows Profitable crafted outputs for this profession. Use regional sold/day, regional sales rate, and current supply to decide batch size. Crafting Profit - Blacksmithing 16 rows Profitable crafted outputs for this profession. Use regional sold/day, regional sales rate, and current supply to decide batch size. Crafting Profit - Engineering 15 rows Profitable crafted outputs for this profession. Use regional sold/day, regional sales rate, and current supply to decide batch size. Crafting Profit - Jewelcrafting 20 rows Profitable crafted outputs for this profession. Use regional sold/day, regional sales rate, and current supply to decide batch size. Crafting Profit - Leatherworking 18 rows Profitable crafted outputs for this profession. Use regional sold/day, regional sales rate, and current supply to decide batch size. Crafting Profit - Mining 1 rows Profitable crafted outputs for this profession. Use regional sold/day, regional sales rate, and current supply to decide batch size. Crafting Profit - Tailoring 15 rows Profitable crafted outputs for this profession. Use regional sold/day, regional sales rate, and current supply to decide batch size. Fast-Selling Crafted - Alchemy 8 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Fast-Selling Crafted - Blacksmithing 14 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Fast-Selling Crafted - Enchanting 4 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Fast-Selling Crafted - Engineering 13 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Fast-Selling Crafted - Jewelcrafting 20 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Fast-Selling Crafted - Leatherworking 5 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Fast-Selling Crafted - Tailoring 8 rows Crafted outputs with at least 10 regional sold/day and at least 50s profit after material cost and auction-house cut. Disenchant Profit 9 rows Horde below-value gear and item candidates from the latest Horde snapshot. This fallback keeps the disenchant risk/opportunity surface populated when material-value rows are unavailable.